Speaking about the genre of "shooter", you know that now it goes to the games where the gameplay is based on the battle with weapons.
If the first option has already lost its relevance and is often a linear schedule and the primitive actions in the second case, the game went to a new stage of development and are more layered, with volume graphics and complex transitions.
However, despite this conventional division, all subspecies of the genre are intertwined and interconnected. In an embodiment, a first person shooter, the player sees what is happening on the field, through the eyes of a computer character. This perception has brought the game to a new level, because no three-dimensional image that can not do. And computer makers had to make an effort to raise the machine specifications. Another important component of the first-person shooter can be called a presence in these multi-user mode. It became one of the pioneers of the genre of action games, which included a multiplayer mode over the network.
To date, the game first-person shooters are the most successful commercial products. 3D-shooter can be decoded as: 3D - three dimensions, and the shooter - shooter (zhargy. shooter). The player is in a three-dimensional maze, which is bounded by walls, ceiling and floor, but there are exceptions. In this maze there are allies, enemies and neutral characters. The task of passing includes finding a way out of the maze and the transition to a new level. In the process you need to find the keys to the closed doors, hidden stroke, and destroy the enemy.
In games with advanced tasks necessary to put explosives, solve puzzles and destroy enemies is not always feasible, since the main goal - to fulfill the mission. This approach can be seen in the game Call of Duty. The tactical shooter, which is also called a team, is a subgenre of 3D-shooter. The game in this shooter can occur from the first or third person. In some games you can find a mix mode where the player is switched by choosing the angle from the first or third person. The main difference between tactical shooters - it is the conduct of hostilities, close to the perception of reality.
The game has the ability to create teams from other players or computer characters. Emphasis is on tactical shooter realism of the behavior of the weapons, and character interaction with the environment. This makes the game unique in the sense that, unlike other versions of it instead of a direct attack, you should use the tactics of battle, where the fire is better from a reliable shelter or go to the enemy rear. Tactical shooter games are also called "simulators soldier." As for the "bloody" shooter, its essence in the mass destruction of the enemy (mostly bots). In this case, the player must have plenty of room to maneuver.